From BlenderWiki
[edit] Author's Resources
[edit] Volume One
- Concept: Windows Overload --- too many overlapping windows is actually a user interface nightmare
- Non-Overlapping Windows --- resizing, splitting, joining Blender windows
- Concept: Menus Upon Menus --- digging through layer upon layer of menus is annoying too
- The Buttons Window --- Blender provides quick access to doing what you want with the Buttons Window
- Hotkeys --- and even faster access to most things with hotkeys
- Different Screens for Different Things --- Blender already comes with several default screens, you can edit them and make your own, etc
- Saving Customized Interfaces --- you can save user defaults
- Concept: Understanding 3D Space --- imagine x y z axis in the real world, and objects have x y z coordinates, 3D cursor and adding objects
- Getting Around in 3D Space --- introduction to the 3D Viewport, changing the view in the 3D Viewport, adding objects to the scene
- Concept: Verts, Edges, and Faces, Oh My! --- something similar to this page http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Mesh_Modeling
- Concept: Mesh Editing Tools --- concepts of extrusion, subdivision, merging, removing doubles, smoothing
- Using Mesh Tools --- using the mesh tools taught above
Chapter 3: Beginning Architectural Modeling
Chapter 4: Beginning Mechanical Modeling
Chapter 5: Understanding Objects
Chapter 7: Beginning Materials
Chapter 9: Beginning Rendering







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